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XR_TYPES // IMMERSIVE_TECH
01

VIRTUAL REALITY

Engineers fully immersive 6DoF narratives where users step inside the story. We craft high-fidelity, headset-based worlds—exemplified by 'The Who' and 'Human Within'—that blur the line between spectator and participant.

02

VIRTUAL ENVIRONMENTS

Optimises complex scan data for real-time performance in Unreal Engine 5. We deliver game-ready assets for mobile AR and virtual production, enabling interactive digital twins like Solarflare's 'F1 Pit Fanzone'.

03

INSTALLATIONS

Transforms physical architecture into dynamic digital canvases. We provide the foundational 3D data for large-scale projection mapping and immersive exhibitions, powering works for the Hermannsdenkmal and Refik Anadol.

Human Within

Apple — VR

HUMAN WITHIN

Environment scans for Apple’s VR film

ENVIRONMENT CORE BUILD LIDAR
HERMANNSDENKMAL_Hologram

Heritage - Exhibition

150 YEARS OF THE HERMANNSDENKMAL

Scans produced for large scale exhibition

OBJECT HOLOGRAM STATUE
Refik Anadol

Arts — Installation

REFIK ANADOL

Scans produced for large scale exhibition

ENVIRONMENT CORE BUILD LIDAR
The Who: New Immersive Experience

Immersive VR Experience

The Who: New Immersive Experience

Virtual Environment Built for VR & AR

ENVIRONMENT CORE BUILD LIDAR
F1 Pit Fanzone

Solarflare — AR

F1 PIT FANZONE

Environment scans for Grand Prix AR experience

ENVIRONMENT CORE BUILD LIDAR