DIGITAL PROPS
Photoreal furniture, food & crockery captured for seamless CGI set extension.

Whether capturing fast-food for Just Eat or creating digital doubles for Sinners, our object digitisation pipeline is built for speed and precision. We utilise market-leading sensors like the Sony A7RIV and portable Artec systems to capture everything from handheld props to large-scale vehicles. Our workflow creates millimetre-accurate assets with cross-polarised textures, ready for seamless integration into Unreal Engine and high-end VFX pipelines.
We utilise the Sony A7RIV with a 61MP sensor and advanced autofocus for unmatched textural clarity.
The Artec Leo system allows for wireless, cable-free scanning of complex objects in difficult locations.
Capturing glare-free albedo maps and separate lighting textures to ensure photorealistic rendering in any engine.
Optimised for commercial time pressures, capable of capturing reference geometry in as little as 30 seconds.
Locking down camera positions and lighting setups with reference geometry for a streamlined post-production pipeline.
Dedicated setups for capturing intricate items like crockery, furniture, and hero props with absolute precision.
Sensor-accurate vehicle scanning mirroring sophisticated car sensor technology for seamless CGI integration.
Digitisation of intricate set dressing including period furniture, crockery, and gramophones.
High-fidelity capture of foodstuffs and natural textures, preserving subsurface details.
Scanning of massive static elements, such as the "Hero Tree," to digitally enhance natural features.
High-fidelity capture for props, heritage, and food with sub-30s acquisition times.
Photoreal furniture, food & crockery captured for seamless CGI set extension.
Glare-free albedo maps and Look Dev lighting textures for photorealistic rendering.
Optimised digital twins ready for Virtual Production pipelines and gaming engines.
Our highly skilled team of 3D artists are on-hand to assist you in finding the optimim workflow.
Small and medium props are captured in our cross-polarised booths with programmable LEDs. Larger props are captured where they stand. Every object is shot with orthographic reference photos, a colour chart, and chrome and grey balls.
| How it is captured | Look-dev and materials | |
|---|---|---|
| Small props | Material scanner booth with polarised LEDs, a full 360° rotation at several camera heights | At every 45° turn, a 12-frame cross-polarised one-light-at-a-time sequence plus all-on cross-polarised and specular frames. PBR maps: albedo, normal, roughness, height and opacity |
| Medium props | Medium booth, cross- and parallel-polarised, a full 360° rotation at several camera heights | A 6-frame sequence at every 45° turn: fully lit, lit left and lit right, each cross-polarised and specular |
| Large props | Captured in situ: polarised photogrammetry with a ring flash, plus a pass in available light | Artec Leo handheld scanning for extra detail, and LiDAR when the subject is very large |
Every object is delivered to our asset documentation, with reference renders and a 1 m scale cube.
Asset scans, alongside environments and cast, delivered to Framestore and ILM.
Read the case studyProps scanned across Italy, plus the hero plane, for Ridley Scott's film.
Read the case studyProps scanned for Paramount, alongside 22 environments in London and Kingston, Jamaica.
Read the case studyYour shoot is crewed by experienced operators who build and run our own rigs, and who have worked on sets from Pinewood to the mountains of Italy.
Nine weeks across Italy with a 112-camera cyber rig for The Dog Stars. 54 scans in two days on Another Simple Favour. Tell us the problem.
No fixed menu. We adapt kit, crew and schedule to the production, from a single prop to a whole town.
Tell us about your project. We’ll help shape the capture.