Object Scanning

Visualskies
CAPTURE //
OBJECT
SCANNING

Scalable Object Capture

SYSTEM_SPECS // OBJECT_V.2.0
01

High-Res Sensors

We utilise the Sony A7RIV with a 61MP sensor and advanced autofocus for unmatched textural clarity.

02

Handheld Mobility

The Artec Leo system allows for wireless, cable-free scanning of complex objects in difficult locations.

03

Cross-Polarised Maps

Capturing glare-free albedo maps and separate lighting textures to ensure photorealistic rendering in any engine.

04

Rapid Capture

Optimised for commercial time pressures, capable of capturing reference geometry in as little as 30 seconds.

05

LiDAR Slate Scanning

Locking down camera positions and lighting setups with reference geometry for a streamlined post-production pipeline.

06

Prop Booth

Dedicated setups for capturing intricate items like crockery, furniture, and hero props with absolute precision.

ASSET_INDEX // DIVERSITY
A
REF: VOLVO_XC90

Automotive

Sensor-accurate vehicle scanning mirroring sophisticated car sensor technology for seamless CGI integration.

H
REF: COMPARE_THE_MARKET

Heritage Props

Digitisation of intricate set dressing including period furniture, crockery, and gramophones.

O
REF: COORS_LIGHT

Organic & Food

High-fidelity capture of foodstuffs and natural textures, preserving subsurface details.

L
REF: JOHN_LEWIS

Large Scale

Scanning of massive static elements, such as the "Hero Tree," to digitally enhance natural features.

RIG ONLINE
SENSOR_ARRAY: SONY A7RIV [61MP]

OBJECT DIGITISATION

High-fidelity capture for props, heritage, and food with sub-30s acquisition times.

SONY A7RIV 61MP High-Res Sensor
ARTEC LEO Wireless Handheld Scan
RAPID CAPTURE Geometry in < 30 Secs
OUTPUT_01 // ASSETS

DIGITAL PROPS

Photoreal furniture, food & crockery captured for seamless CGI set extension.

TECH_02 // TEXTURE

CROSS POLARISED

Glare-free albedo maps and Look Dev lighting textures for photorealistic rendering.

ENGINE_03 // INTEGRATION

UE5 NATIVE

Optimised digital twins ready for Virtual Production pipelines and gaming engines.

WORKFLOW_04 // ON-SET

GUIDANCE

Our highly skilled team of 3D artists are on-hand to assist you in finding the optimim workflow.

Capture setups

The right booth for the object

Small and medium props are captured in our cross-polarised booths with programmable LEDs. Larger props are captured where they stand. Every object is shot with orthographic reference photos, a colour chart, and chrome and grey balls.

How it is capturedLook-dev and materials
Small propsMaterial scanner booth with polarised LEDs, a full 360° rotation at several camera heightsAt every 45° turn, a 12-frame cross-polarised one-light-at-a-time sequence plus all-on cross-polarised and specular frames. PBR maps: albedo, normal, roughness, height and opacity
Medium propsMedium booth, cross- and parallel-polarised, a full 360° rotation at several camera heightsA 6-frame sequence at every 45° turn: fully lit, lit left and lit right, each cross-polarised and specular
Large propsCaptured in situ: polarised photogrammetry with a ring flash, plus a pass in available lightArtec Leo handheld scanning for extra detail, and LiDAR when the subject is very large
Delivery

Delivery phases

Every object is delivered to our asset documentation, with reference renders and a 1 m scale cube.

Phase I and II

Raw and textured scan
  • High scan (12 million polygons) and low scan (1 million polygons) as OBJ
  • Phase II adds a colour map, plus a normal map on the low scan
  • Full set of raw photogrammetry images, chrome, grey and colour chart captures, and look-dev images
  • ST maps and undistorted images with a Maya camera file

Phase III

Organic objects
  • Optimised OBJ with geometry and texture clean-up
  • Colour and normal maps
  • Unreal Engine project package with the optimised asset

Phase IV

Hard-surface objects
  • Retopologised OBJ with geometry and texture clean-up
  • Colour, normal, metallic and roughness maps
  • Unreal Engine project package with the optimised asset
Selected projects

Object scanning on real productions

373

Project Hail Mary

Asset scans, alongside environments and cast, delivered to Framestore and ILM.

Read the case study
13

The Dog Stars

Props scanned across Italy, plus the hero plane, for Ridley Scott's film.

Read the case study
28

Bob Marley: One Love

Props scanned for Paramount, alongside 22 environments in London and Kingston, Jamaica.

Read the case study

See all projects →

WHY PRODUCTIONS CHOOSE VISUALSKIES

The pro team for 3D scanning

01 //

Experienced crew on every job

Your shoot is crewed by experienced operators who build and run our own rigs, and who have worked on sets from Pinewood to the mountains of Italy.

02 //

We rise to the challenge

Nine weeks across Italy with a 112-camera cyber rig for The Dog Stars. 54 scans in two days on Another Simple Favour. Tell us the problem.

03 //

Built around your shoot

No fixed menu. We adapt kit, crew and schedule to the production, from a single prop to a whole town.

See the work

START A CONVERSATION

Tell us about your project. We’ll help shape the capture.