3D Scanning for Games

Scanning for Games

Digital humans, props and worlds, captured for the engine. Full-body, FACS and 4D capture of talent, plus game-ready props and environments, for IO Interactive, 3Lateral at Epic Games, EA SPORTS and Garena.

01 // What we do

Real people and places, ready for the engine

Players notice when a famous face is slightly wrong. We capture talent, props and locations as high-fidelity 3D data so character and environment teams start from the real thing, not a likeness built from photos.

For game characters, that usually means a full-body scan, a neutral head scan and a FACS session that records how the face moves, processed to a consistent standard and delivered to the studio’s own pipeline. We have scanned talent for IO Interactive, 3Lateral at Epic Games, EA SPORTS FIFA and Garena’s Free Fire.

Our cyber rigs travel. We have scanned in our London and New York studios, and set up the rig on location at a football club in France.

What we capture

  • Talent and digital humansFull body, neutral head, FACS expressions and hands.
  • Performance4D capture of movement for cinematics and trailers.
  • Props and vehiclesScanned in our booths with PBR material maps.
  • EnvironmentsLiDAR, photogrammetry and drone capture for real-time worlds.
02 // Projects

Games we have scanned for

Lenny Kravitz as Bawma in 007 First Light
FACS expressions40+

007 First Light

IO Interactive

  • Full body
  • FACS

Lenny Kravitz plays Bawma, the game’s pirate king villain. We hosted him at our New York studio for a full-body scan and a complete FACS session, and delivered more than 40 processed facial expressions.

Read the case study
Uma Thurman's digital character in Yuki's Revenge
Processed scans17

Yuki’s Revenge

3Lateral, Epic Games

  • FACS
  • Digital human

For Quentin Tarantino’s The Lost Chapter: Yuki’s Revenge, which premiered in Fortnite, we ran a FACS session with Uma Thurman and delivered a neutral head and 16 expressions for 3Lateral’s digital human workflow.

Read the case study
Visualskies cyber scanning rig set up at Stade de Reims for FIFA 23
Women’s club footballFirst time

FIFA 23

EA SPORTS

  • Cyber scanning
  • Mobile rig

FIFA 23 was the first edition to include women’s club football. We took our mobile cyber rig to France and scanned women’s players on location at their club, so they appear in the game as themselves.

Justin Bieber in the Free Fire Beautiful Love film
4D shots50

Free Fire x Justin Bieber

Passion Pictures, for Garena

  • FACS
  • Full body
  • Hands
  • 4D

In one session we captured 23 FACS expressions, neutral head scans, a full body and six hand scans, plus 50 4D performance shots (about 11,890 frames) for three animated films.

Read the case study
Cristiano Ronaldo in the Free Fire campaign
Playable characterCR7

Free Fire x Cristiano Ronaldo

Passion Pictures, for Garena

  • Volumetric capture
  • Cyber scanning

Ronaldo joined Free Fire as a playable character. We recorded him with a synchronised multi-camera array to build the likeness and movement data the character needed.

Read the case study
Photogrammetry scan of a burger prop from the prop booth
Props and worldsPBR

Game-ready assets

Props, vehicles and environments

  • Object scanning
  • LiDAR
  • Photogrammetry

Hero props are captured in our cross-polarised booths with albedo, normal, roughness, height and opacity maps. Locations are scanned with LiDAR, photogrammetry and drones, and can be delivered as Unreal Engine projects.

Object scanning
03 // Pipeline

Delivered to your pipeline

Digital humans

  • Up to 142 cross-polarised cameras for full body, 52 for head and FACS
  • Neutral head, FACS expression set, full body and hands
  • High scan (35 million polygons) and low scan, with polarised colour maps
  • Retopologised to the Visualskies base mesh, or to your own
  • Images captured in RAW and processed in ACEScg

Performance

4D capture records movement as well as shape, for cinematics, trailers and in-game moments. On Free Fire we captured 50 shots, about 11,890 frames, in a single session.

Read more about volumetric capture.

Props and materials

Small and medium props are captured in our booths with programmable, cross-polarised LEDs. Hard-surface objects can be delivered retopologised, with colour, normal, metallic and roughness maps and an Unreal Engine package.

Your conventions

Every delivery follows our asset documentation, so your team knows exactly what is in the folder. Tell us your naming conventions, base mesh and folder structure, and we will deliver to them.

See the full rig specifications on cyber scanning and object scanning.

04 // How we work

Working with game studios

We come to the talent

Our rigs travel in flight cases, so we can scan at a club, a studio or a location near the cast.

Respect for talent time

Body, head and FACS capture run as one session with an experienced crew, so it fits around a busy schedule.

Consistent data

Every expression and every player is captured and processed the same way, so large casts stay consistent.

Confidential by default

We are used to scanning for titles that have not been announced, and keep talent data secure.

05 // Game campaigns

Marketing for games

We also scan for game trailers and adverts: PlayStation (Untold Studios) · AFK Arena (Untold Studios) · Free Fire films (Passion Pictures). See more on commercials and advertising.

Ready to Brief Us?

Tell us about your cast, characters and schedule. We will come back with a capture plan, and the right rig and crew for it. No obligation, no spreadsheet to fill in.

LocationLondon, available worldwide