Scanning for Games
Digital humans, props and worlds, captured for the engine. Full-body, FACS and 4D capture of talent, plus game-ready props and environments, for IO Interactive, 3Lateral at Epic Games, EA SPORTS and Garena.
Real people and places, ready for the engine
Players notice when a famous face is slightly wrong. We capture talent, props and locations as high-fidelity 3D data so character and environment teams start from the real thing, not a likeness built from photos.
For game characters, that usually means a full-body scan, a neutral head scan and a FACS session that records how the face moves, processed to a consistent standard and delivered to the studio’s own pipeline. We have scanned talent for IO Interactive, 3Lateral at Epic Games, EA SPORTS FIFA and Garena’s Free Fire.
Our cyber rigs travel. We have scanned in our London and New York studios, and set up the rig on location at a football club in France.
What we capture
- Talent and digital humansFull body, neutral head, FACS expressions and hands.
- Performance4D capture of movement for cinematics and trailers.
- Props and vehiclesScanned in our booths with PBR material maps.
- EnvironmentsLiDAR, photogrammetry and drone capture for real-time worlds.
Games we have scanned for

007 First Light
IO Interactive
Lenny Kravitz plays Bawma, the game’s pirate king villain. We hosted him at our New York studio for a full-body scan and a complete FACS session, and delivered more than 40 processed facial expressions.
Read the case study
Yuki’s Revenge
3Lateral, Epic Games
For Quentin Tarantino’s The Lost Chapter: Yuki’s Revenge, which premiered in Fortnite, we ran a FACS session with Uma Thurman and delivered a neutral head and 16 expressions for 3Lateral’s digital human workflow.
Read the case study
FIFA 23
EA SPORTS
FIFA 23 was the first edition to include women’s club football. We took our mobile cyber rig to France and scanned women’s players on location at their club, so they appear in the game as themselves.

Free Fire x Justin Bieber
Passion Pictures, for Garena
In one session we captured 23 FACS expressions, neutral head scans, a full body and six hand scans, plus 50 4D performance shots (about 11,890 frames) for three animated films.
Read the case study
Free Fire x Cristiano Ronaldo
Passion Pictures, for Garena
Ronaldo joined Free Fire as a playable character. We recorded him with a synchronised multi-camera array to build the likeness and movement data the character needed.
Read the case study
Game-ready assets
Props, vehicles and environments
Hero props are captured in our cross-polarised booths with albedo, normal, roughness, height and opacity maps. Locations are scanned with LiDAR, photogrammetry and drones, and can be delivered as Unreal Engine projects.
Object scanningDelivered to your pipeline
Digital humans
- Up to 142 cross-polarised cameras for full body, 52 for head and FACS
- Neutral head, FACS expression set, full body and hands
- High scan (35 million polygons) and low scan, with polarised colour maps
- Retopologised to the Visualskies base mesh, or to your own
- Images captured in RAW and processed in ACEScg
Performance
4D capture records movement as well as shape, for cinematics, trailers and in-game moments. On Free Fire we captured 50 shots, about 11,890 frames, in a single session.
Read more about volumetric capture.
Props and materials
Small and medium props are captured in our booths with programmable, cross-polarised LEDs. Hard-surface objects can be delivered retopologised, with colour, normal, metallic and roughness maps and an Unreal Engine package.
Your conventions
Every delivery follows our asset documentation, so your team knows exactly what is in the folder. Tell us your naming conventions, base mesh and folder structure, and we will deliver to them.
See the full rig specifications on cyber scanning and object scanning.
Working with game studios
We come to the talent
Our rigs travel in flight cases, so we can scan at a club, a studio or a location near the cast.
Respect for talent time
Body, head and FACS capture run as one session with an experienced crew, so it fits around a busy schedule.
Consistent data
Every expression and every player is captured and processed the same way, so large casts stay consistent.
Confidential by default
We are used to scanning for titles that have not been announced, and keep talent data secure.
Marketing for games
We also scan for game trailers and adverts: PlayStation (Untold Studios) · AFK Arena (Untold Studios) · Free Fire films (Passion Pictures). See more on commercials and advertising.
Ready to Brief Us?
Tell us about your cast, characters and schedule. We will come back with a capture plan, and the right rig and crew for it. No obligation, no spreadsheet to fill in.