3D Scanned Assets

Free Fire: Cristiano Ronaldo

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Directors

- Dave Scanlan

VFX

- Passion Pictures
- Dave Walker

Production

- Passion Pictures

Distribution

- Free Fire

Volumetric Capture of Cristiano Ronaldo for Free Fire

Cristiano Ronaldo joining Free Fire as a playable character meant one of the most recognised faces on the planet needed a digital likeness good enough to match. We provided the volumetric capture and 3D digitisation behind it.

Using a synchronised multi-camera array, we recorded Ronaldo from every angle at once, building the full volumetric dataset a game-ready character needs… accurate geometry, surface texture and movement data, not an approximation dressed up to look close enough. Getting an athlete’s likeness wrong is the kind of mistake a global audience notices instantly.

We processed and optimised everything to Free Fire’s character pipeline spec: polygon-optimised meshes, high-resolution texture maps and expression data, delivered ready for both in-game performance and the promotional content built around the collaboration.

A brief like this comes with more reputational weight than most… get it right and nobody thinks twice; get it wrong and it’s the only thing anyone talks about. We bring the same infrastructure and the same standard to high-profile talent capture that we bring to a film set, because the margin for error is the same.

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From single-location shoots to multi-stage feature films, Visualskies delivers millimetre-accurate 3D capture for the world’s most demanding VFX pipelines.

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