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Building Next Generation Real-World Tools with Work Experience Students

A Virtual Parliament Built by Kids, for Kids

Working alongside Rosie Durac and the Children’s Parliament to create a one-off video game, with them as the lead!

Hover Image Link Children's Parliament Logo

Shaping Tomorrow’s Leaders in a Digital World

The challenge was clear: could we help to begin building an interactive environment where young minds could experience the complexities of governance first hand? A space where imagination drives real-world learning, and where skills like critical thinking, debate, and collaboration take centre stage.

For our part in bringing this vision to life, our expert team used the Visualskies Cyber Rig (our bespoke image capture system) to create high-fidelity 3D avatars of the Children’s Parliament’s Chancellor, Vice Chancellor, and Prime Minister. These avatars were then placed into a custom-designed virtual world powered by Unreal Engine, crafted by our in-house development and scanning teams.

More Than Just Play

Pushing the Boundaries of Educational Technology

Questions About Youth Involvement in 3D Scanning

Q: How can 3D scanning be used in education?

A:It can turn learning into hands-on exploration through digitising artefacts to building virtual worlds, students are able  to engage with history, science, and storytelling in totally new ways.

Q: What skills do students learn from 3D scanning projects?

A: They pick up real-world tools: Python, 3D modelling, game engines, teamwork, and problem-solving — all with direct industry relevance.

Q: Can young people really contribute to professional scanning work?

A: They absolutely can. With the right support, they don’t just learn, they use their youthful creativity and problem solving to build tools, shape environments, and add real value to live projects.

WHERE TO FIND US?

Mariia Nesteruk

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