
Unreal Engine is where our scan data comes alive. A point cloud is a measurement; an Unreal environment is a place — walkable, lightable, shootable in real time. Visualskies delivers capture directly into UE5 workflows: optimised meshes, clean UVs and calibrated textures, ready for virtual scouting, in-camera VFX, previs or fully interactive experiences.
The projects tagged here show the range of that pipeline: Le Train Bleu converted into virtual production assets, environments built for immersive experiences like The Who’s, F1 work delivered for real-time playback, and the R&D that keeps our capture-to-engine path current — including how Gaussian splatting is starting to complement traditional meshes inside real-time scenes. Real-time rendering rewards good source data more than any other medium: everything the camera can do, the audience can inspect. That’s why our Unreal work starts on location with a scanner, not at a desk with a reference folder.